File: chat-websocket/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/hash/SHABase.as

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File: chat-websocket/node_modules/socket.io/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/hash/SHABase.as
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/** * SHABase * * An ActionScript 3 abstract class for the SHA family of hash functions * Copyright (c) 2007 Henri Torgemane * * See LICENSE.txt for full license information. */ package com.hurlant.crypto.hash { import flash.utils.ByteArray; import flash.utils.Endian; public class SHABase implements IHash { public function SHABase() { } public var pad_size:int = 40; public function getInputSize():uint { return 64; } public function getHashSize():uint { return 0; } public function getPadSize():int { return pad_size; } public function hash(src:ByteArray):ByteArray { var savedLength:uint = src.length; var savedEndian:String = src.endian; src.endian = Endian.BIG_ENDIAN; var len:uint = savedLength *8; // pad to nearest int. while (src.length%4!=0) { src[src.length]=0; } // convert ByteArray to an array of uint src.position=0; var a:Array = []; for (var i:uint=0;i<src.length;i+=4) { a.push(src.readUnsignedInt()); } var h:Array = core(a, len); var out:ByteArray = new ByteArray; var words:uint = getHashSize()/4; for (i=0;i<words;i++) { out.writeUnsignedInt(h[i]); } // unpad, to leave the source untouched. src.length = savedLength; src.endian = savedEndian; return out; } protected function core(x:Array, len:uint):Array { return null; } public function toString():String { return "sha"; } } }